How to Play BOMBANANA
BOMBANANA is a three-player co-op bomb defusal game where a blind monkey, a deaf monkey and a mute monkey each hold part of the solution. You win a round by clearing every module on the bomb before the timer runs out — and the only way to do that is to move information cleanly between three players who each cannot do what the others can.
The three monkeys
Each role is missing something different, which is the whole game.
- Blind Monkey. You can touch the bomb and perform every physical action — cut, press, flip, enter. You cannot see colours or read screens, so you rely on the other two for anything visual. You can also feel Braille on the bomb, which makes you a source of information as well as the one who acts.
- Mute Monkey. You are the only player who can read the bomb disposal manual. You cannot speak, so every answer you find has to leave your hands as a gesture.
- Deaf Monkey. You can see the bomb clearly and you can see the Mute frantically gesturing at you. You cannot hear anything, so you carry information in both directions: bomb state toward the manual, answers back toward the bomb.
The three modes
- Campaign — 30 handcrafted levels with a rising difficulty curve. This is where you learn the game.
- Endless — procedurally generated, wave-based levels that keep getting harder. Better suited to a team whose basics already hold under normal Campaign pressure.
- Custom — you set the bomb difficulty, the timer, which module types appear, the environmental hazards, and how many mistakes are allowed. Useful for drilling one weak module.
How a round flows
The information path is always the same. The Blind has hands on the bomb. The Deaf sees the state and relays. The Mute has the manual. A clue starts on the bomb, travels through the Deaf to the Mute, and the answer travels back the same way — often changing form on the trip, because a colour on the manual side is a physical position on the bomb side.
BOMBANANA never forces a communication method. You can point, wave, gesture, use the Emote wheel, throw bananas, or slap a teammate. Working out how you communicate is part of the job.
Agree these five things before you start
A few rules set up front save more time than they cost:
- Left and right always mean the Blind Monkey's left and right, facing the bomb. That is the one perspective that matters once hands are on the bomb.
- Count physical positions in one direction — for a row, left to right; for a grid, say the location before the value ("top-right, four").
- Yes and no must be visually unmistakable — a clear nod or thumbs up, a clear shake or thumbs down.
- "Repeat one field" and "reset the whole state" are different commands. Missed one number → repeat it. Positions are scrambled or memories conflict → reset and rebuild.
- The Blind waits while an answer is incomplete or disputed — a "hands off" signal, so silence never forces a guess.
The callout order
For every module, use the same structure: module name, then position, then the details that module needs, then the manual answer, then a repeat-back, then a confirm, and only then the input. Naming the module and its position first is the part beginners skip and the most important bit — the Mute cannot find the right manual page without it. A good defusal team sounds boring and robotic.
Where to go next
Read the bomb manual for the module list and the callout structure, then module callouts to read each panel, and roles for who should sit where and when to swap.
Related guides
Roles
What each seat controls and who should sit there.
Read guideBomb Manual
Every module, what it shows, and how to call it out.
Read guide