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GuideChecked: September 2026 (v1.0.1)

How to Play BOMBANANA

BOMBANANA is a three-player co-op bomb defusal game where a blind monkey, a deaf monkey and a mute monkey each hold part of the solution. You win a round by clearing every module on the bomb before the timer runs out — and the only way to do that is to move information cleanly between three players who each cannot do what the others can.

The three monkeys

Each role is missing something different, which is the whole game.

The three modes

How a round flows

The information path is always the same. The Blind has hands on the bomb. The Deaf sees the state and relays. The Mute has the manual. A clue starts on the bomb, travels through the Deaf to the Mute, and the answer travels back the same way — often changing form on the trip, because a colour on the manual side is a physical position on the bomb side.

BOMBANANA never forces a communication method. You can point, wave, gesture, use the Emote wheel, throw bananas, or slap a teammate. Working out how you communicate is part of the job.

Agree these five things before you start

A few rules set up front save more time than they cost:

  1. Left and right always mean the Blind Monkey's left and right, facing the bomb. That is the one perspective that matters once hands are on the bomb.
  2. Count physical positions in one direction — for a row, left to right; for a grid, say the location before the value ("top-right, four").
  3. Yes and no must be visually unmistakable — a clear nod or thumbs up, a clear shake or thumbs down.
  4. "Repeat one field" and "reset the whole state" are different commands. Missed one number → repeat it. Positions are scrambled or memories conflict → reset and rebuild.
  5. The Blind waits while an answer is incomplete or disputed — a "hands off" signal, so silence never forces a guess.

The callout order

For every module, use the same structure: module name, then position, then the details that module needs, then the manual answer, then a repeat-back, then a confirm, and only then the input. Naming the module and its position first is the part beginners skip and the most important bit — the Mute cannot find the right manual page without it. A good defusal team sounds boring and robotic.

Where to go next

Read the bomb manual for the module list and the callout structure, then module callouts to read each panel, and roles for who should sit where and when to swap.

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