BOMBANANA Wiki
ModulesChecked: September 2026 (v1.0.1)

BOMBANANA Modules

A BOMBANANA bomb is built from 11 defusal modules you complete and 3 Chaos hazards you keep under control — 14 in total. This page is the map: what each one shows, roughly how demanding it is, and where to read the full callout. For the shared structure every module uses, start with the bomb manual.

Defusal modules

ModuleWhat it showsRead more
WiresA wire count, colours left to right, an LEDWires
Color SliderSeveral coloured controls needing up/down, kept in orderThis page
DirectionAn LED colour and a centre value (number or Braille)Direction
Calculator / MathsAn expression, odd/even, a threshold, an LED; scrambled keypadMath module
SymbolA shape to describe so the manual side finds the same oneSymbol
PianoA short ordered note sequencePiano
SoundboardSeveral targets; identifying the right one first mattersSoundboard
SwitchFour colours, four numbers, four up/down switches, one EnterSwitch
MazeA Braille number, a red light (you), a green light (goal), maze diagramsBraille
MorseDot-and-dash signals decoded to digits, each tied to a slotMorse
Monkey-SaysA memory sequence where earlier inputs still matterThis page

There is also a panel players search for as the "lever module"; whether it is distinct from the switch panel is not yet confirmed.

Chaos hazards

Chaos hazards — Slider, Pressure and Alarm — are not solved, only kept safe until the bomb is defused. From Campaign level 4 onward, almost every level has at least one. See the Chaos hazards guide.

When each module first appears

Community walkthroughs place the first Campaign appearance of each module roughly like this (still being cross-checked against the full release): Wires at level 1, Color Slider at 2, Direction at 4, Calculator at 5, Symbol at 8, Piano at 9, Soundboard at 11, Switch at 16, Maze at 18, Morse at 21, Monkey-Says at 23. That order doubles as a difficulty ladder — the later a module arrives, the more state it asks the team to hold. See how many levels.

A note on answer tables

The exact defusal rules for each module — which wire, which switch position, which key — are still being verified for the release build, so the module pages here focus on reading and calling each panel cleanly and mark specific lookups as unconfirmed rather than print a table that could get a team blown up.

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