BOMBANANA Modules
A BOMBANANA bomb is built from 11 defusal modules you complete and 3 Chaos hazards you keep under control — 14 in total. This page is the map: what each one shows, roughly how demanding it is, and where to read the full callout. For the shared structure every module uses, start with the bomb manual.
Defusal modules
| Module | What it shows | Read more |
|---|---|---|
| Wires | A wire count, colours left to right, an LED | Wires |
| Color Slider | Several coloured controls needing up/down, kept in order | This page |
| Direction | An LED colour and a centre value (number or Braille) | Direction |
| Calculator / Maths | An expression, odd/even, a threshold, an LED; scrambled keypad | Math module |
| Symbol | A shape to describe so the manual side finds the same one | Symbol |
| Piano | A short ordered note sequence | Piano |
| Soundboard | Several targets; identifying the right one first matters | Soundboard |
| Switch | Four colours, four numbers, four up/down switches, one Enter | Switch |
| Maze | A Braille number, a red light (you), a green light (goal), maze diagrams | Braille |
| Morse | Dot-and-dash signals decoded to digits, each tied to a slot | Morse |
| Monkey-Says | A memory sequence where earlier inputs still matter | This page |
There is also a panel players search for as the "lever module"; whether it is distinct from the switch panel is not yet confirmed.
Chaos hazards
Chaos hazards — Slider, Pressure and Alarm — are not solved, only kept safe until the bomb is defused. From Campaign level 4 onward, almost every level has at least one. See the Chaos hazards guide.
When each module first appears
Community walkthroughs place the first Campaign appearance of each module roughly like this (still being cross-checked against the full release): Wires at level 1, Color Slider at 2, Direction at 4, Calculator at 5, Symbol at 8, Piano at 9, Soundboard at 11, Switch at 16, Maze at 18, Morse at 21, Monkey-Says at 23. That order doubles as a difficulty ladder — the later a module arrives, the more state it asks the team to hold. See how many levels.
A note on answer tables
The exact defusal rules for each module — which wire, which switch position, which key — are still being verified for the release build, so the module pages here focus on reading and calling each panel cleanly and mark specific lookups as unconfirmed rather than print a table that could get a team blown up.
Related guides
Bomb Manual
Every module, what it shows, and how to call it out.
Read guideHow to Play
What each monkey can do and how a round actually works.
Read guideMore in Modules
Switch Module
Reading the colours, numbers and switches without losing a position.
Read guideMath Module
Solving the expression is one step; the manual picks the branch.
Read guideLever Module
Levers, and how they relate to the switch panel.
Read guideWires
Count first — three wires and four wires are different rules.
Read guideDirection Module
The module that punishes a sloppy 'whose left?'.
Read guideBraille
Braille is an input the blind monkey reads, not a module by itself.
Read guideSymbol Module
Describing a symbol so the manual side finds the same one.
Read guideSoundboard Module
Find the target first, then work the rest.
Read guidePiano Module
A short ordered sequence that must not lose an item.
Read guideMorse Code
Four decoded digits, each tied to its own position.
Read guideChaos Hazards
Keep it safe now, then go back to the module you were on.
Read guide