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ModulesChecked: September 2026 (v1.0.1)

BOMBANANA Direction Module

The direction module — the directional pad, or D-pad — looks simple and punishes sloppy direction calls. It first appears around Campaign level 4, together with the first Slider hazard, so a correct answer can still fail if two players are reading "left" from different sides.

What the panel shows

An active LED colour, and a centre value — either a number, or a Braille value the Blind Monkey reads by feel. The manual turns that into a direction.

The callout

  1. The Deaf Monkey calls the active LED colour.
  2. The Deaf (or the Blind, if the centre value is Braille) calls the centre value.
  3. The Mute Monkey uses the manual to return a direction.
  4. The Blind repeats the direction, gets a confirm, and inputs it.

If you input a direction and the module changes, call the new state fresh rather than reusing the old one.

Whose left?

This is the module where "left" and "right" cause the most trouble. The manual side may correctly reach left; the Blind then has to answer a different question — whose left? Lock it to the Blind Monkey's perspective, facing the bomb, and never switch conventions mid-session. A hand motion that looks like left from one player's side can look mirrored from the other.

Braille here

When the centre value is Braille, the Blind reads it by feel and reports the number. See the Braille guide for how Braille numbers work.

What is still unconfirmed

The table that maps LED colour and centre value to a direction has not been verified for the release build. This page covers reading and calling the panel; the lookup itself is still being confirmed.

See also the bomb manual and all modules.

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