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ModulesChecked: September 2026 (v1.0.1)

BOMBANANA Switch Module

The switch module is one of the most searched panels in BOMBANANA, and it is more dangerous than Wires because you usually need several states correct before a single Enter locks them in. The most common switch-panel death is hitting Enter with one uncertain 50/50 still unresolved.

What the panel shows

A switch board gives the team four light colours, four numbers, and four up/down switches. The Deaf Monkey can see all of it; the Mute has the manual that turns it into up/down answers.

The callout

Read all eight values before moving the first switch. Keep both rows in the same left-to-right order and bind each colour and number to its physical slot:

  1. Colours first, left to right: "Colours: red, green, blue, yellow."
  2. Numbers second, left to right: "Numbers: nine, three, seven, six."
  3. Only now does the Mute turn that into four up/down answers.
  4. Blind sets the switches first, second, third, fourth, repeating each state.
  5. Enter is the fifth action — never the first four compressed into one guess.

Two habits keep this module honest:

Repeat vs reset

If everyone still agrees you are on the same panel and only one colour was missed, ask for that colour again. If the colour order broke halfway through, or a number may belong to the wrong slot, or hands came off the switches and the up/down order is being reconstructed — rebuild the whole board.

What is still unconfirmed

The exact table that turns the colours and numbers into up/down answers has not been verified for the release build. This page covers reading and calling the board; the lookup itself is still being confirmed by the community. Do not act on an answer table you cannot check in-game.

See also the bomb manual and all modules.

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