BOMBANANA Braille
Braille in BOMBANANA is not a module by itself. It is an input the Blind Monkey reads by feel and reports to the team, and it appears inside other modules — most clearly the Maze module and the Direction module.
How Braille works here
The Blind Monkey cannot see colours or screens, but can feel raised Braille dots on the bomb. When a module shows a Braille value, the Blind reads the number and calls it out — which makes the Blind a source of information in that moment, not only the player who acts.
Braille represents the digits 0–9 as patterns of raised dots. If your team wants to be precise, agree on a reference before the run: standard Braille numbers use the same six-dot cells as the letters A–J with a number sign in front. In practice most teams just have the Blind report "that's a seven" and confirm it.
Where Braille shows up
- Maze module. The Blind reads one Braille number, which the Mute uses to pick the correct maze diagram from several. The Blind also reports the lit red light (current position); the Deaf reports the lit green light (the fixed destination); the Mute works out the direction and step count. A wrong move sends the team back to the start, but the destination and the maze layout do not change.
- Direction module. The centre value can be a Braille value the Blind reads instead of a number the Deaf reads.
The one trap
Keep the two moments separate: reporting what only you can read, and later performing the answer that comes back. Touching something while the other two are still deciding what your Braille reading means is an easy way to strike.
See also the Direction module and how many levels.
Related guides
Direction Module
The module that punishes a sloppy 'whose left?'.
Read guideHow Many Levels
30 Campaign levels, plus Endless and Custom.
Read guideMore in Modules
All Modules
The full module list with a one-line read for each.
Read guideSwitch Module
Reading the colours, numbers and switches without losing a position.
Read guideMath Module
Solving the expression is one step; the manual picks the branch.
Read guideLever Module
Levers, and how they relate to the switch panel.
Read guideWires
Count first — three wires and four wires are different rules.
Read guideSymbol Module
Describing a symbol so the manual side finds the same one.
Read guideSoundboard Module
Find the target first, then work the rest.
Read guidePiano Module
A short ordered sequence that must not lose an item.
Read guideMorse Code
Four decoded digits, each tied to its own position.
Read guideChaos Hazards
Keep it safe now, then go back to the module you were on.
Read guide