BOMBANANA Wiki
LevelsChecked: September 2026 (v1.0.1)

How Many Levels Are in BOMBANANA?

BOMBANANA has 30 handcrafted Campaign levels, plus an Endless mode and a Custom mode. The Campaign is a rising difficulty curve rather than 30 scripts to memorise — each new level adds a module, a hazard, or more state to hold at once.

The three routes

The Campaign difficulty curve

Community walkthroughs describe the curve roughly like this (still being cross-checked against the full release):

LevelsWhat they ask
1–7Make the basic modules and the relay reliable
8–15Absorb medium modules (Symbol, Piano, Soundboard) without rebuilding the plan
16–20Survive larger states from Switch and Maze
21–24Keep sequence-heavy modules (Morse, Monkey-Says) intact
25–30Handle Random Hard pools while Chaos consumes more attention

The opening timer is 2:30; later bombs give 4:00 or 5:00, but the extra time arrives with more modules and heavier Chaos, so the clock stops being a useful difficulty measure on its own. Levels 1–2 allow one mistake; from level 3 the allowance rises to three.

Chaos hazards start at level 4 and are present in 27 of the 30 levels.

The demo

BOMBANANA has a free demo on Steam. The demo's in-game manual had blank pages that the full release filled in — one reason exact module answer tables are still being verified. The number of levels in the demo is not confirmed here.

Where teams get stuck

The two most-searched sticking points are level 5, where the Calculator module first appears, and a level-7 progression issue covered on the not launching / progress guide.

Related guides

All guides