BOMBANANA Level 5
If your team is stuck on BOMBANANA level 5, it is almost certainly the Calculator module — level 5 is where it first appears, and it is the first module in the game whose state changes mid-solve.
What level 5 throws at you
Community walkthroughs put level 5 at roughly a 3:00 timer with a Color Slider and the Calculator, plus a Slider hazard. That is not a hard bomb by later standards, but the Calculator is a new kind of problem: the arithmetic answer is not the end of the solve, and a press can move the panel to a light-based decision.
How to read it
Work the math module callout in order:
- Read and solve the expression out loud.
- Flag odd or even, and greater-than / less-than if it matters.
- Call the LED colour.
- Wait for the Mute to pick the actual key — the sum's answer is not always what you press.
- Watch the panel after the input; the state may have changed.
The priority trap is the killer here: a result can be odd and greater than five at once, and the Blind should never pick the branch on instinct. The Mute, holding the manual and the LED, decides.
Levels 6 and 7
Level 6 immediately stacks Calculator with Cable and Color Slider under a Pressure hazard, which exposes any hesitation on the Calculator. Level 7 removes the safety of a fixed composition — four Random Easy modules with a Slider — and is a useful check that the early procedures have become automatic.
If you cleared level 7 and the game will not let you progress past it, that is a separate progression issue covered on the not launching / progress guide.
What is still unconfirmed
The exact level 5 composition and timer, and the Calculator's branch table, are still being verified against the full release rather than stated here as fact.
See also how many levels and the math module.
Related guides
Math Module
Solving the expression is one step; the manual picks the branch.
Read guideHow Many Levels
30 Campaign levels, plus Endless and Custom.
Read guide